Fahed Elahmad

Technology Lead at justclean.Co-founder and CTO of mapdap.

See the engineering record

Buried Games

Founder.A bilingual game studio for the Gulf.

See the studio’s work

Portrait of Fahed Elahmad

Buried Games Studio

A bilingual game studio for the Gulf

I started Buried Games with a simple belief: games should be immersive, challenging, and respectful of the player’s time.

We make our own games in Arabic and English, and we build games for clients across the GCC.

Visit buriedgames.com

Games shipped
5
Years active
8+
Game engines
2
Fully remote
100%
The built Up The Beat kiosk in the workshop: a neon-edged Heinz keystone wearing headphones, its screen reading “Up the Taste, step on any circle to play” in English and Arabic, with seven lit floor circles in front of it.
The design for the full Heinz stand: the Up The Beat keystone at the centre, flanked by Up the Taste and Up the Spice displays of Heinz sauces.

DeliveredClient work. Next.js and ESP32

Up The Beat

An interactive floor game built for Q&R Media Services as the centrepiece of Heinz’s “Up the Taste” activation in Kuwait. Seven lit, pressure-sensing floor circles, each carrying a Heinz sauce flavour, sit in front of a screen set into a giant Heinz keystone wearing headphones. Step on the right circle in time.

Read about Up The Beat

Try the mechanic

Hit the lit circle in time

The installation’s one rule, with a tap standing in for a step. Each hit shortens the next window. Three misses and it is over.

Score
0
Lives
3
Best
0

In developmentOriginal game. Browser and PC

Arrabالعرّاب

A premium multiplayer Mafia game: real-time play, eleven unique roles, and a cinematic noir atmosphere. It rebuilds the hidden-culprits party format of Mafia and Werewolf for players across the Gulf and the wider Arab world.

Read about Arrab

Arrab’s key art: a figure in a fedora and long coat walking away down a fog-filled alley lit by a single red lamp.

Shipped, and playable today

  • A hand of Kout in play: four players seated around a sadu rug in a desert diwaniya, cards fanned across the bottom of the screen.

    ReleasedOriginal game. iPhone, built in Unity

    KoutQ8الكوت

    Kout is the trick-taking card game of Kuwaiti diwaniyas. KoutQ8 rebuilds it for iPhone, with real-time multiplayer and an AI partner that actually bids.

    KoutQ8 on the App Store

  • Nabsh’s country picker: a lightbulb mascot waving the flag of Kuwait, with Qatar, Egypt and Bahrain marked as coming soon, each named in English and Arabic.

    ReleasedOriginal game. Any browser

    Nabshنبش

    A real-time Arabic trivia game, free to play. Its questions are written for a Gulf audience rather than translated for one.

    Play Nabsh

  • Luna Fantasy’s key art: a robed jester on a stage beneath a full moon, playing cards swirling around him before a packed theatre.

    ReleasedClient work. Any browser

    Luna Fantasy

    The web home of a Discord fantasy community: more than 200 characters across 13 factions and a collectible card game with seven rarity tiers, in English and Arabic.

    Read about Luna Fantasy

Hand-drawn Power of Bombs art: horned, armoured demons standing before a wall of fire.

In developmentOriginal game. Unreal Engine

Power of Bombs

A top-down action arcade game that revives the maze-clearing spirit of the classic bomber games: drop bombs, blast open paths, and stay clear of your own blast radius.

Read about Power of Bombs

And where it started: Gathered by the Light, a hand-crafted pixel-art platformer about a young moth crossing a dark forest to find a mysterious light.

Seven years on one platform

I joined justclean as a senior iOS engineer in 2019, was promoted twice, and have led its technology since 2022.

Download my CV (PDF)

99.9% crash-free, drawn to scale: a thousand sessions, and the one that is allowed to fail.

Technology Lead

2022 to now

I own the technical direction of justclean’s mobile ecosystem: the marketplace super app across its consumer, business and logistics targets, and the SaaS point-of-sale platform. A team of four engineers carries all of it, at more than 99.9% crash-free sessions in production.

I moved the company to contract-driven development with OpenAPI, so mobile and backend build in parallel against an agreed contract instead of discovering each other’s assumptions at integration. I replaced manual releases with CI/CD pipelines and automated quality gates, and brought agentic AI workflows into daily engineering: feature work, code review and release automation.

Beyond the code, I designed the company’s Jira system end to end, ran its Scrum ceremonies including a period as acting Scrum Master, and stood up the customer-support stack, first on Zendesk and then through the migration to self-hosted Zammad.

Lead iOS Engineer

2020 to 2022

Built the foundations the super app still stands on: a multi-target structure with environment isolation and secure key management, protocol-driven components shared across targets, and the full Apple platform surface, from App Clips, SiriKit and Widgets to iMessage, Apple Pay and Sign in with Apple. I interviewed, hired and onboarded the engineers who became the mobile team.

Senior iOS Engineer

2019 to 2020

Joined to work on core mobile architecture, and built the SaaS point-of-sale app: offline-first on CoreData, with automated background batch synchronisation.

Building mapdap

Co-founder and CTO

2025 to now

A hyperlocal social platform for iOS that I architected and operate as half of a two-person founding team. A SwiftUI app on a modular Swift-package core; more than thirty NestJS microservices on MongoDB and Redis, with real-time chat and presence; blue/green deployments on AWS behind Nginx, with Prometheus and Grafana watching all of it.

It includes a generative-AI content engine that puts Claude, GPT and Gemini behind a single abstraction, with an admin-tunable model registry.

Before that

Animal Universes

2020 to 2023

Founder and technical lead. A pet-services platform built end to end: a Swift iOS app, a NestJS backend, payments, and AWS infrastructure with Jenkins CI/CD.

Vavisa IT Solutions

2018 to 2019

iOS engineer. Client iOS applications across several domains, alongside freelance full-stack work in Laravel.

What I work in

Apple platforms
Swift, SwiftUI and UIKit; multi-target and multi-module architecture; App Clips, SiriKit, Widgets, Apple Pay, Sign in with Apple; CoreData, Keychain and the Secure Enclave.
Backend and systems
NestJS microservices in Nx monorepos, MongoDB, Redis, REST and Socket.IO; OpenAPI and contract-driven development; AWS, Railway, Cloudflare, Nginx, blue/green deployment.
AI in engineering
LLM integration and orchestration across Anthropic, OpenAI and Google models; agentic development workflows; AI-assisted review and release automation.
Leading teams
Technical roadmapping, hiring and mentoring, Scrum at scale, Jira workflow design, CI/CD and automated quality gates.

Contact

Engineering, leadership, or anything else

reachme@fahedelahmad.com

Buried Games and game projects

fahedelahmad@buriedgames.com